Loading and rendering Quake 2’s maps is a challenge because Flash 10 doesn’t handle complex 3D geometry very well. But what about a smaller count of polygons ? Say a 3D model for example… already done! What about an animated 3D model then?
Details, pictures and a demo application right after the jump…
Continue reading “Quake 2's 3D models in Flash 10”
The Quake-series is really awesome. Not only in terms of gameplay but also technically. Quake 1, 2 and 3 are especially impressive. No wonder why Quake’s graphics engine, maps or models file formats have been reused in many many games such as Half Life, Call of Duty or Medal of Honnor! So why not in your own Flash 10 game?
There are so many reasons why loading Quake 2 files inside the Flash player would be considered as just “impossible”. Performance would be the first and main one. One would just consider that Flash is not fast enough to display complex 3D graphics, not even those of a game as old as Quake 2 (published in 1996!). But using Flash 10 latests features such as the Vector and GraphicsTrianglePath classes, it is actually quite doable!
Details, pictures and a demo application right after the jump!
Continue reading “Load and display Quake 2's Maps in Flash 10”