Back from Adobe “Retour de MAX” 2010

I was at “Retour de MAX” (“Back from MAX”) 2010 – an Adobe France event – to present Molehill, the new 3D API for the Flash Platform, alongside Adobe’s web consultant David Deraedt. The goal was to present the technical details about Molehill and the pros and cons of the API. We also wanted to demonstrate how Minko, our 3D engine, adds all the features Flash developers might expect when dealing with 3D.

We also presented a worldwide premiere demonstration of the new Flash 3D capabilities right in the browser (Internet Explorer 8 in this case). This experiment follows my work on rendering Quake 2 environments with Flash 10 using Minko. Of course, the new Molehill 3D API and the next version of Minko built on top of it makes this kind of work a lot easier. For this demonstration, we chose to present a Quake 3 environment viewer using HD textures provided by the ioquake3 project. Here are some screenshots (more screenshots on the Aerys website):

Video and more details right after the jump…

Load and display Quake 2's Maps in Flash 10

The Quake-series is really awesome. Not only in terms of gameplay but also technically. Quake 1, 2 and 3 are especially impressive. No wonder why Quake’s graphics engine, maps or models file formats have been reused in many many games such as Half Life, Call of Duty or Medal of Honnor! So why not in your own Flash 10 game?

There are so many reasons why loading Quake 2 files inside the Flash player would be considered as just “impossible”. Performance would be the first and main one. One would just consider that Flash is not fast enough to display complex 3D graphics, not even those of a game as old as Quake 2 (published in 1996!). But using Flash 10 latests features such as the Vector and GraphicsTrianglePath classes, it is actually quite doable!

Details, pictures and a demo application right after the jump!

Continue reading “Load and display Quake 2's Maps in Flash 10”