Minko Workshop: Introduction to Minko Studio

The last workshop was a great success and I promised we would make it a regular thing if people were interested. So here we are again for a new workshop!

This new workshop will be an “Introduction to Minko Studio”. This workshop will teach you the basics of Minko Studio:
– how the 3D assets workflow works
– how to import 3D assets
– what are the constraints: what is supported, what is not and why
– how to build you first 3D scene: move, rotate, scale objects, simple material edition
– how to load 3D scenes in your application
– how to script the loaded 3D scenes with ActionScript 3

This new workshop will take place the 26th of July in Paris and is free for professional services subscribers.

We need to have at least 10 people registered for this workshop to amke it happen! Make sure you register on the dedicated Aerys Answers thread.

I hope to see you there!

NAO AS3 API released as open-source

Long time no see! As you can imagine I’m quite busy with Minko and Flash 11 stuff right now. Still, I would like to introduce some related work. Do you know Nao?

Nao is a quite impressive humanoïd robot. It has a lot of features, from text-to-speech to face recognition. And of course, it can walk and look around… seeing it in action is actually completely amazing! As I introduced Aerys‘ work to Aldebaran, they asked me to work on an ActionScript 3.0 wrapper for Nao’s remote APIs as a part of a bigger project I will speak about soon.
Technical details and code samples after the jump…

Aerys running for Start In Paris

Start In Paris is a monthly event enabling 5 startups to present their work to the IT community in Paris, France.
Aerys is very close to be selected for the next session that will take place the 20th of May. There are still 15 startups in competition and only 5 of them will make it to the stage! But you can help by voting for us. It simple and it takes only 5 minutes:

Thank you very much for your time!

New Minko demonstration: Citroen DS3

Update: The actual application is available here.

The above video demonstrates what Minko is capable of:

This application simple car customizer was created using Minko, a new 3D engine targeting the Adobe Flash Platform. The exhibited car is a Citroën DS3 with more than 150 000 polygons. It is rendered with dynamic lighting and reflection effects (use arrow keys to move the light, see the “Controls” section for more details). The car is made of close to 400 different objects (wheels, buttons, lights, …).

This application uses:

  • a 3DS file parser
  • a high polygon car model, with close to 400 different objects
  • dynamic Phong lighting with specular effect
  • reflection effect with dynamic spherical environment mapping
  • lighting/reflection blending using multipass
  • multiple cameras in a single scene (inside/outside the car)
  • up to 300 000 polygons rendered per frame

The actual application will be released tomorrow during Adobe Lightning Talks.

Back from Adobe “Retour de MAX” 2010

I was at “Retour de MAX” (“Back from MAX”) 2010 – an Adobe France event – to present Molehill, the new 3D API for the Flash Platform, alongside Adobe’s web consultant David Deraedt. The goal was to present the technical details about Molehill and the pros and cons of the API. We also wanted to demonstrate how Minko, our 3D engine, adds all the features Flash developers might expect when dealing with 3D.

We also presented a worldwide premiere demonstration of the new Flash 3D capabilities right in the browser (Internet Explorer 8 in this case). This experiment follows my work on rendering Quake 2 environments with Flash 10 using Minko. Of course, the new Molehill 3D API and the next version of Minko built on top of it makes this kind of work a lot easier. For this demonstration, we chose to present a Quake 3 environment viewer using HD textures provided by the ioquake3 project. Here are some screenshots (more screenshots on the Aerys website):

Video and more details right after the jump…