During the last Flash Onlince conference, I had the chance to share the latest work I’ve been involved in at Aerys with the rest of the Minko team. We’ve been working a lot on the next major version because we really want it to be a game changer for 3D on mobiles and the web.
You can read the original announcement for more details. But the big picture is that Minko is going to support WebGL. To introduce this new major feature we’ve created a first technical demonstration:
To help AS3 developers migrating to C++, I’ve decided I’ll start gathering resources here on this very blog. If you are interested you can start by:
- Voting for our presentation for the next Flash Online Conference: it’s all about taking a deep dive into cross-compiling C++ code to target Flash! (actual Facebook vote)
- Read my first “What I like about C++ 2011” article introducing shared pointers.