It was really awesome to be invited to talk about Minko today during the Stage3D online conference organized by Sergey Gonchar. He has done an excellent job in organizing this and I hope people enjoyed attending it as much as I enjoyed being a part of it.
You can watch the entire conference here.
As I promised, here are the slides to this presentation. They are pretty heavy because they embed some videos. Here is the outline of the content of the presentation:
- Community SDK
- Shaders and GPU programming
- Scene editor
- Professional SDK
- Optimizations for the web and mobile devices
At the end of the presentation, I also demonstrated how Minko can load and display Crytek’s Sponza smoothly on the iPad and the Nexus 7 in just a few minutes of work thanks to the editor and the optimizations granted by the MK format. You will soon here more about this very demonstration wiht a clean video demonstrating the app. but also the publishing process. This is incredibly cool since Sponza is quite a big scene with more than 50 textures including normal maps, alpha maps and specular maps for a total of 200+MB (only 70MB when published to MK).
Don’t forget to have a look at all the online resources for Minko:
- Minko’s downloads page
- Minko’s GitHub repository
- Minko’s examples GitHub repository
- The tutorials and the online developers reference
- Answers, the official support forum
As stated in the presentation, Minko’s editor public beta should start next week. So stay tuned!