Minko’s Collada plugin makes it possible to easily import Collada (*.dae) files using the assets loading API. Working with the API is quite simple and there already is a detailed tutorial about that. But the Collada format has its flaws and it is sometimes very complicated to get your exported files to work properly.
That’s why I’ve compiled a new documentation article that explains how to properly export Collada files from 3D Studio Max:
The article details the export procedure itself but also provides guidelines to make sure the exported file will display properly with Minko. It also give details about the supported features, including material, material properties and how the engine will use them. Similar articles will be released for different editors and formats according to the community’s needs.
Of course, as soon as the Minko editor and the MK format will be available we will strongly discourage the use of Collada files in production for many reasons (mainly performances). But you will still need to import those Collada files into the editor first… So here is a little video to show how simple importing assets is with the editor:
Yes: it’s as simple as a drag’n’drop! You will also notice that the textures load automatically and that the editor will let you play the animations and make sure everything works out of the box. The editor will be available in open beta in March…